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Item Texture Treatment
✦ Crafting Prompts
These carefully crafted prompts brought this digital miracle to life. Use them as inspiration for your own creative journey.
#1
🇬🇧
Prompt
retexture the image attached based on the JSON below:
{
"style_name": "Transparent Studio
Render",
"visual_rules": {
"form": {
"shape": "preserve original object shape",
"outline": "no outlines,
use smooth geometry transitions and bevels"
},
"lighting": {
"style": "studio-style 3-point lighting or soft HDRI setup",
"highlight": "subtle specular
highlights for semi-matte plastic or coated surfaces",
"shadow": "soft drop shadow directly
beneath the object,
cast on a translucent floor plane"
},
"texture": {
"surface":
"smooth or lightly textured based on object,
clean shader setup with minimal noise",
"branding": "bold and high-contrast,
treated as printed decals or sticker-style labels"
},
"material": {
"finish": "semi-matte or satin shader,
mimicking printed plastic or coated
materials"
},
"color_handling": {
"strategy": "make the object's primary color the
focal point",
"enhancement": "slightly boosted saturation and contrast for clean product
visualization"
},
"background": {
"type": "fully transparent (alpha channel)",
"shadow": "optional soft drop shadow directly beneath the object to ground it visually"
}
},
"rendering": {
"camera_angle": "centered front view or slightly elevated for dimensional
clarity",
"depth_of_field": "neutral or slightly shallow to keep object fully sharp",
"background_blur": "none,
background remains transparent"
}
}
#2
🌏
Prompt
根据以下 JSON 对附加的图片进行重新纹理处理:
{
“style_name”: “透明工作室渲染”,
“visual_rules”: {
“form”: {
“shape”:
“保留原始对象形状”,
“outline”: “无轮廓,使用平滑的几何过渡和斜面”
},
“照明”: {
“style”: “工作室风格的 3 点光照或柔和 HDRI
设置”,
“highlight”: “半哑光塑料或涂层表面的细微镜面反射高光”,
“shadow”: “对象正下方的柔和投影,投射在半透明地板平面上”
},
“texture”:
{
“surface”: “基于对象的平滑或轻微纹理,干净的着色器设置,噪点最小”,
“branding”: “粗体且对比度高,被视为印刷贴花或贴纸式标签”
},
“material”:
{
“finish”: “半哑光或缎面着色器,模拟打印塑料或涂层材质”
},
“color_handling”: {
“strategy”:
“将对象的原色作为焦点”,
“enhancement”: “略微提高饱和度和对比度,实现清晰的产品可视化”
},
“背景”: {
“type”: “完全透明(Alpha
通道)”,
“shadow”: “可选的软投影正下方,使其在视觉上接地”
}
},
“渲染”: {
“camera_angle”:
“居中前视图或略微升高以提高尺寸清晰度”,
“depth_of_field”: “中性或稍浅,以保持物体完全清晰”,
“background_blur”: “无,背景保持透明”
}
}